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	<title>iTeamApps &#187; games</title>
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		<title>iPhone making big dent in mobile gaming market</title>
		<link>http://www.iteamapps.com/2010/03/iphone-making-big-dent-in-mobile-gaming-market/</link>
		<comments>http://www.iteamapps.com/2010/03/iphone-making-big-dent-in-mobile-gaming-market/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:17:58 +0000</pubDate>
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				<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://www.iteamapps.com/?p=282</guid>
		<description><![CDATA[According to mobile analytics firm Flurry, iPhone OS devices have rapidly risen to prominence as a gaming platform, acquiring significant market share at the expense of the industry’s existing firms. Flurry published a research study on its blog which says that mobile gaming has grown from 20 percent of the overall U.S. gaming market to [...]]]></description>
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<p><img class="alignleft" src="http://images.macworld.com/images/news/graphics/148226-untitled-1_original.jpg" alt="" width="188" height="131" />According to mobile analytics firm Flurry, iPhone OS devices have  rapidly risen to prominence as a gaming platform, acquiring significant  market share at the expense of the industry’s existing firms.</p>
<p>Flurry <a href="http://blog.flurry.com/bid/31566/Apple-iPhone-and-iPod-touch-Capture-U-S-Video-Game-Market-Share" target="_blank">published  a research study</a> on its blog which says that mobile gaming has  grown from 20 percent of the overall U.S. gaming market to 24 percent in  the last year. More importantly, the growth has apparently been fueled  entirely by the iPod touch and iPhone, which have also stolen share that  previously belonged to their rivals.</p>
<p>If the field is narrowed to portable gaming platforms only, Apple’s  mobile devices commanded a respectable 19 percent of the market in 2009,  up from the 5 percent it had secured in 2008. This means that almost  one dollar of every five in mobile games was spent on iPhones and iPod  touches rather than on, say, Sony’s PlayStation Portable, whose market  share dropped from 20 percent to 11 percent over the same period. That’s  still a far cry from the market leader, however: the Nintendo DS  commanded an impressive 70 percent of the mobile market, although its  share did from the 75 percent it held in 2008.<span id="more-282"></span></p>
<p>If the figures collected by Flurry are correct and the overall  mobile gaming market is worth $2.55 billion, Apple’s share is worth a  little over $600 million. This makes iPhone OS a highly disruptive  platform in the gaming industry because of its high accessibility to  developers of all size and financial means: platforms like the DS and  PSP often require a significant initial investment in expensive  development kits. Not to mention the fact that games designed to run on  them are only distributed on physical media through traditional  channels, where they fight for shelf space alongside titles with  significantly higher marketing budgets. By contrast, participation  Apple’s $99 iPhone OS developer program is all that’s required to  publish and distribute a game through the App Store. Plus, shelf space  is unlimited and large developers have few opportunities to buy their  way to better positioning.</p>
<p>While Flurry’s numbers are impressive, they were compiled using sets  of publicly available but unrelated data and should, therefore, be  taken with the proverbial grain of salt. Nonetheless, it’s clear that  Apple is making a big dent in the gaming market, and hopefully lowering  the barrier of entry will allow game developers to invest more of their  money in creating ever more appealing products.</p>
<p>[via <a href="http://www.macworld.com/article/148226/2010/03/iphone_gaming.html">macworld</a>]</p>
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